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N64 News is a News and downloads site for the
Nintendo64, Snes and Nes, We have all the latest emulators, homebrew
and all the downloads on this site, we also cover commercial gaming
and console news. Part of the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 23rd, 2013, 15:26 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated recently. Changes:
- Fixed PPU timing.
- Fixed PPU open bus emulation.
- Fixed APU reset, uninitialized flags.
- Fixed APU sweep unit.
- Fixed joypad i/o code, added 4016h/4017h extra reads.
- Fixed mapper 1 (MMC1) startup bank values, and MMC3 PPU IRQ timing.
- Fixed a potential crash when blitter 0 (256x240) was set on startup.
- Fixed base address selection on disassembler.
- Fixed gameplay joypad data logging driver, also known as NES movies.
- Fixed a bug when resetting the video context.
- Added a GUI option to see the current video context.
- Added mapper 89 (Tenka no Goikenban: Mito Koumon).
- Added a new screen blitter, stretched to 640x480 pixelated.
- Added five choices of RGB palettes for VS System mapper.
- Added option for printing the FPS (frames per second) value on screenshots.
- Added option for resetting the savestate slot number on ROM loading.
- Added a check for mapper 20, reserved for Famicom Disk System only.
- Added message errors if sound startup fails.
- Joypad data block on savestate now includes the number of reads, up to 8.
- The graphics mode settings are reset to defaults and saved on gfx errors.
- Disabled keys F6 and F7 when the FDS driver isn't active.
- Removed the option of disabling register $4011.
- Other minor fixes, various changes in the GUI, usual code cleanups.
- Software documentation updated.
File: Download
News source: http://rocknes.web.fc2.com
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May 20th, 2013, 16:25 Posted By: wraggster
Here it is, 8 months after Super Mario World - The Lost Adventure Episode 1, isaix finally released Super Mario World The Lost Adventure Episode 2 (his second ROM hack release). This is a complete SMW hack that features 79 new levels, Over 100 custom music, custom graphics, new boss fights, new power ups, custom palettes, redesigned Overworld Map and much more…
http://www.romhacking.net/hacks/1310/
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May 19th, 2013, 22:42 Posted By: wraggster

This isn’t an FPGA emulating Mario Bros., it’s an FPGA playing the game by analyzing the video and sending controller commands. It’s a final project for an engineering course. The ECE5760 Advanced FPGA course over at Cornell University that always provides entertainment for us every time the final projects are due.
Developed by team members [Jeremy Blum], [Jason Wright], and [Sima Mitra], the video parsing is a hack. To get things working they converted the NES’s 240p video signal to VGA. This resulted in a rolling frame show in the demo video. It also messes with the aspect ratio and causes a few other headaches but the FPGA still manages to interpret the image correctly.
Look closely at the screen capture above and you’ll see some stuff that shouldn’t be there. The team developed a set of tests used to determine obstacles in Mario’s way. The red lines signify blocks he will have to jump over. This also works for pits that he needs to avoid, with a different set of tests to detect moving enemies. Once it knows what to do the FPGA emulates the controller signals necessary, pushing them to the vintage gaming console to see him safely to the end of the first level.
We think this is more hard-core than some other autonomous Mario playing hacks just because it patches into the original console hardware instead of using an emulator.
http://hackaday.com/2013/05/19/fpga-...-like-a-champ/
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May 17th, 2013, 01:09 Posted By: wraggster

Remember Retro-Bit, the company behind the nifty handheld NES / SNES, theRetroDuo Portable? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles.
There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac.
The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor Innex will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out.
In the meantime, we pose a simple question: Where's our wireless Saturn controller?
http://www.joystiq.com/2013/05/15/re...retro-conoles/
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May 14th, 2013, 01:27 Posted By: wraggster
via http://emu-russia.net/en/
Audio plugin for Nintendo 64 emulators has been updated. Changes:
- improve the audio quality when "Fix Audio Timing" and "Sync to Audio" options off;
- improve the frame rate for N64 games of 32 KHz audio;
- release the source code of rsp_interface.
News source: http://forum.pj64-emu.com
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May 8th, 2013, 23:49 Posted By: wraggster
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May 5th, 2013, 22:22 Posted By: wraggster
You do see some weird stuff being sold on Ebay but this one really does take the biscuit, We are used to seeing Mario in video games since the days of the Nes on every Nintendo console up to the WiiU, well today you can actually buy a Mario Cooker.
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From the Ebay Auction:This is a Super Mario World Super Mario Bros. 4 Twin Cooker. It is in good used condition. It makes grilled cheese sandwiches with Peach and Mario faces. This was bought in Japan. It has been used and has some signs of prior usage. The sticker on handle has some wear. There is a scorch mark on the handle. The box and instructions are included and may have some bends or creases. This is a very rare item and a neat way to make grilled cheese. Please see pictures of the exact item you will receive. It is a heavier item made of cast iron and weighs over 2 pounds with shipping material and packing. I'm selling a lot of items this week so please check out my other auctions for them as I combine shipping to save you money! All of my items come from a smoke-free home. Please ask for an invoice if you are buying additional items so I can combine shipping before you pay. Payment is due within 3 days of auction's end. Thanks for looking!
Check it out and bid youself here --> http://www.ebay.co.uk/itm/Super-Mari...-/190832220386
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April 29th, 2013, 23:56 Posted By: wraggster
Three years ago indie developer Jay Pavlina released the brilliant retro throwback Super Mario Crossover, in which you could play the original Super Mario Bros. as various well known characters from that era such as Link, Samus or Mega Man. Amazingly, each characters' special abilities were tailored to their powers from their source material and rejigged in such a way that it would fit the level's framework. As it turns out, smacking one's head isn't the only way to break a brick as shooting them or stabbing them with a downward thrust is equally effective.Now Pavlina and his studio, Exploding Rabbit, have released a trailer for the third iteration of the fan-favourite spin-off series. Due this May or June, Super Mario Bros. Crossover 3.0 will feature background assets from Super Mario Bros. 2, Castlevania and an Atari-style filter, while you'll be able to play as stranger folks like the sorta pyramid-shaped piece in Tetris.
http://www.eurogamer.net/articles/20...is-may-or-june
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April 29th, 2013, 00:31 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2942 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2942
win32 video: always create backbuffer in system memory, should fix the blur in WinXP also made hardware acceleration enabled by default
http://www.sendspace.com/file/7tbrrk
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April 29th, 2013, 00:14 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/04/27) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Changed sprintf to snprintf (unix)
Added generic print_message() function for future use (unix)
http://www.sendspace.com/file/zyuu6k
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April 29th, 2013, 00:02 Posted By: wraggster
via http://www.emucr.com/
Project64 Git (2013/04/28) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Project64: 2.1.0.1
* Glide64: 2.0.0.1
* Project64: 2.1.0.1
* Glide64: 2.0.0.1
* Glide64: Be able to get texture directory form emulator
* rdb: add Zelda's glide settings
* Solution: Re add the vs2008 solution and rename the current solution for vs2010
http://www.sendspace.com/file/yay6cs
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April 28th, 2013, 23:50 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the multi-system emulators RetroArch (formerly known as SSNES) is released for Windows, XBOX, WII, PS3 and XBOX360.
SSNES is called RetroArch from now on, and ´libsnes´ is called ´libretro´ from now on.
Quote:
What is RetroArch?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
What platforms does it support?
RetroArch sets the standard on cross-platform portability right now.
Linux (x86 and x86_64)
Windows (32bit/64bit)
Mac OSX (PPC/Intel)
Playstation 3 (PS3 SDK/PSL1GHT (WIP))
Xbox 1 (XDK)
Xbox 360 (XeXDK/Libxenon)
Wii
Raspberry Pi
OpenPandora
Why is it special?
Right now RetroArch is unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, Wii, PC, etc).
For each emulator ´core´, RetroArch makes use of a library API that we like to call ´libretro´.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It´s designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
The purpose of the project is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn´t have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that´s it - we take care of the rest.
Supported game / emu cores
bNES
Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.
Libretro author: Themaister
Original author(s): byuu
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/bnes-libretro
bSNES
Libretro port is: A Super Nintendo/Super Famicom emulator.
Libretro author: Themaister
Original author(s): byuu
Compatible with: RetroArch PC
RetroConsole Level: 3 (Performance/Compatibility), 4 (Accuracy)
Github: https://github.com/libretro/bsnes-libretro
Final Burn Alpha
Libretro port is: A multi-arcade system emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/fba-libretro
FCEUmm
Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/fceu-next
Gambatte
Libretro port is: A Game Boy/Game Boy Color emulator.
Libretro author: Themaister, Twinaphex
Original author(s): Sinamas
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/gambatte-libretro
Genesis Plus GX
Libretro port is: A Sega Genesis/Mega Drive, Master System, Game Gear, SG-1000 emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Charles McDonald, Ekeeke
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 1
Github: https://github.com/libretro/genesis-next.git
iMAME4All
Libretro port is: A multi-arcade system emulator.
Libretro author: ToadKing
Original author(s): Nicola Salmoria, Various
Compatible with: RetroArch PC, RetroArch PS3, RetroArch Pi
RetroConsole Level: 0
Github: https://github.com/libretro/imame4all-libretro
Mednafen PSX
Libretro port is: A Sony PlayStation emulator.
Libretro author: Themaister
Original author(s): Ryphecha (Mednafen)
Compatible with: RetroArch PC
RetroConsole Level: 4
Github: https://github.com/libretro/mednafen-psx-libretro
Meteor
Libretro port is: A Game Boy Advance emulator.
Libretro author: Themaister
Original author(s): Philippe Daouadi.
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/meteor-libretro
NXEngine
Libretro port is: A Cave Story/Doukutsu Monogatari engine.
Libretro author: Twinaphex, Themaister
Original author(s): Pixel, rogueeve
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/nxengine-libretro
Prboom
Libretro port is: A Doom engine.
Libretro author: Twinaphex, Themaister
Original author(s): id Software, Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/libretro-prboom
SNES9x Next
Libretro port is: A Super Nintendo/Super Famicom emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 1
Github: https://github.com/libretro/snes9x-next
VBA Next
Libretro port is: A Game Boy Advance emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Forgotten, VBA-M Team.
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 2
Github: https://github.com/libretro/vba-next
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April 28th, 2013, 01:15 Posted By: wraggster
via http://www.romhacking.net/
It’s wonderful news that Nightcrawler has fully inserted a translated script for Glory of Heracles IV for SNES. Looks like a great game.
However Nightcrawler still has a ton of work ahead of him, as pretty much all other aspects of the game still need work. He has mentioned before that, perhaps no surprise to anybody who has tried to play the game before, hacking the menus is going to be a nightmare of work. They feature very intensive use of the SNES’ HDMA effects, and they already look pretty full in the Japanese original. It’ll be amazing to see what Nightcrawler (and DaMarsMan, if he’s still participating) can pull off in the end, though. Nightcrawler hopes to get a menu system that is at least functional off to his translator to play through the game for an additional script check.
http://transcorp.romhacking.net/
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April 28th, 2013, 00:59 Posted By: wraggster
After focussing on Sega systems for quite a while, we felt it was only fair to give Nintendo some of the love they deserve. And what better way to do this than with a new issue of the cult classic Super Play magazine.
The first feature we have selected as a preview for this issue looks at just what it takes to create a game from start to finish. The game in question is Syndicate. After this one of a kind feature, we look at the review for the sequel to the NES game Solstice, which is titled Equinox. We also take a look at the shoot-em-up Bio Metal, and last but certainly not least we take a closer look at the platforming sequel to a long lasting shooter series: Pop'N Twinbee.
http://www.outofprintarchive.com/news.html
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April 22nd, 2013, 01:51 Posted By: wraggster

Today has seen the release of the PokeFami DX or better known as the Snes Portable. Not an official release from Nintendo but one that will please a lot of fans of 16bit gaming. The Handheld is compatible with the vast majority of Snes games from all regions.
Compatible with most SNES games
Directly playing games with LCD display
Connects to your TV via standard AV out
Special plug 2 player adaptor compatible with original SNES controllers
Built in rechargeable Dual Capacity Lithium-Ion Battery for over 7hours play time (1800 mAh 7.2V Battery)
Heres a pic of the adaptor:

On sale at tototek for $59 --> http://www.tototek.com/store/index.p...roducts_id=146
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April 22nd, 2013, 00:43 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2940 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2940
* Video config: added "Square pixels" option, enabled by default * Video config: renamed "Use console BG color for empty areas" option to just "BG color" * Video config: added aspect ratio fields for customizing "TV Aspect" ratio, by defaul...
---------------------
r2939
Savestates: fixed errors handling (broken by previous commit)
http://www.sendspace.com/file/iehx3l
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