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N64 News is a News and downloads site for the Nintendo64, We have all the latest emulators, homebrew and all the downloads on this site, we also cover commercial gaming and console news. Part of the DCEmu Homebrew & Gaming Network.

THE LATEST NEWS BELOW

23:52 May 8th, 2008

Glitch64 update 14 released

Posted By: JKKDARK

New version of Glitch64, a graphics plugin for the Nintendo 64 emulators.

Changelog:

* corrected texture memory size calculation (KoolSmoky)
* minor fixes (KoolSmoky)

Download and give feedback via comments

0 comments - Last Comment By JKKDARK

12:13 May 5th, 2008

Mupen64Plus for Windows

Posted By: JKKDARK

New port of the Nintendo 64 emulator.

The Mupen64Plus Build Environment is software to compile and develop Mupen64Plus from Windows. It comes with all of the requirements of Mupen64Plus, including GCC 4, zlib, libPNG, libiconv, GTK, Pango, SDL, w32API, and more. It should build Mupen64Plus For Windows out of the box, but the Windows compatible version of Mupen64Plus is currently on a branch of the project's SVN, not in the main code.

If you wish to build Mupen64Plus for a Windows machine, this is the way to go. This project is only for Windows, however. If you wish to have a build environment like this for a Linux machine, you must manually download and compile the sources of all of the packages with the correct build options. (There are scripts to build MinGW with GCC 4 and SDL - I may provide a specialized version here, some day.)


So, You want to try the Build Environment? We have compiled an NSIS setup that will guide you through the process. It will install everything you need.

Mupen64Plus Build Environment

I also maintain a Windows port build, for those who do not care if they are at the tip of the bleeding edge or not.

Mupen64Plus-Win32.7z

0 comments - Last Comment By JKKDARK

13:29 May 4th, 2008

DCEmu Network Changes and Network Info

Posted By: wraggster



Hi all im here to tell you about some changes that will be happening to our DCEmu Homebrew and Gaming Network.

Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together

So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..

All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.

DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.

Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.

And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.

How Can You Help DCEmu

This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.

We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.

Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.

Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.

Retro Homebrew/Translations News

Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.

The DCEmu Homebrew and Gaming Network

To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.

Pandora - http://pandora.dcemu.co.uk/
Nintendo Wii - http://wii-news.dcemu.co.uk/
Nintendo DS - http://nintendo-ds.dcemu.co.uk/
Playstation 3 - http://ps3-evolution.dcemu.co.uk/
Playstation Portable - http://psp-news.dcemu.co.uk/
Xbox 360 - http://xbox360.dcemu.co.uk/
GP2X - http://gp2x-emulation.dcemu.co.uk/
Xbox - http://xbox-emulation.dcemu.co.uk/
Nintendo Gamecube - http://gcemu.dcemu.co.uk/
GP32 - http://gp32emu.dcemu.co.uk/
Gameboy Advance - http://gbaemu.dcemu.co.uk/
Gameboy Colour - http://gbaemu.dcemu.co.uk/
Playstation 2 - http://ps2emu.dcemu.co.uk/
Playstation - http://ps2emu.dcemu.co.uk/
Sega Dreamcast - http://dreamcast.dcemu.co.uk/
Sega Saturn - http://sega-saturn.dcemu.co.uk/
Nintendo 64 - http://nintendo64.dcemu.co.uk/
JXD - http://jxd301.dcemu.co.uk/
Apple iPhone - http://apple.dcemu.co.uk/
Apple iPod - http://apple.dcemu.co.uk/
iPod Touch - http://apple.dcemu.co.uk/
Tapwave Zodiac - http://ngage.dcemu.co.uk/
Gizmondo - http://ngage.dcemu.co.uk/
UIQ Mobile Phones - http://ngage.dcemu.co.uk/
Pocket PC - http://ngage.dcemu.co.uk/
N-Gage - http://ngage.dcemu.co.uk/
Symbian OS Mobile Phones - http://ngage.dcemu.co.uk/
Retro Consoles - http://console-news.dcemu.co.uk/

As you can see theres quite a few consoles we cover

But thats not all we cover we also have a range of websites that arent totally Homebrew Related.

DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview

DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.

DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews

DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles

PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.

DCEmu Blog
- http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.

Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P

PSP Demons Site - http://pspdemon.dcemu.co.uk/ - The Master of game modification is home here.

Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P

DCEmu Developer Sites

These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:

Chui(Dreamcast) - http://chui.dcemu.co.uk/
Deniska(PSP) - http://deniska.dcemu.co.uk/
DxDev(PSP & DS) - http://dxdev.dcemu.co.uk/
GPF(Nintendo DS & Dreamcast) - http://gpf.dcemu.co.uk/
PSMonkey(PSP) - http://nemo.dcemu.co.uk/
ZX-81(PSP & GP2X) - http://zx81.dcemu.co.uk/
Plynx(PSP) - http://plynx.dcemu.co.uk/
Hamsterburt(PSP) - http://hbert.dcemu.co.uk/
Miemt11(PSP) - http://miemt.dcemu.co.uk/
Tinnus(PSP) - http://tinnus.dcemu.co.uk/

Helping DCEmu -

Submit Hardware and Gaming Reviews - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=248

Submit Guides & Tutorials (Homebrew, Hacking, Development and Gaming Related) - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=272

Submit News - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117

Submit Homebrew Releases - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117 (Once we know your legit you can post in any news forum that covers the console your release is for)

I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.

Now i need a sleep

0 comments - Last Comment By wraggster

23:13 May 3rd, 2008

The DCEmu Interview - Question 19 - What Emulators are the Best In the Console Scene

Posted By: wraggster



A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more

Todays Question is What Emulators are the Best In the Console Scene ? What im asking is which system has the best emulalator for eash console.

Say for example the PSP has the best PS1 Emulator on any console, congrats Sony :P, now we just repeat the process for snes, n64, gba etc etc etc
Give your Answer via Comments.

Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions

The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ?
The DCEmu Interview - Question 11 - Whats the Greatest Platform Game Released ?
The DCEmu Interview - Question 12 - Whats the Greatest FPS Game Released ?
The DCEmu Interview - Question 13 - Whats the Greatest Sports Game Released ?
The DCEmu Interview - Question 14 - How Excited Are You In Todays Homebrew Scene ?
The DCEmu Interview - Question 15 - Whats the Greatest RTS Game Released ?
The DCEmu Interview - Question 16 - What Would Make the Perfect Homebrew Console ?
The DCEmu Interview - Question 17 - What Are the Best/Worst Online Games Shops?
The DCEmu Interview - Question 18 - http://interviews.dcemu.co.uk/the-dc...n--108268.html

11 comments - Last Comment By ojdon

01:29 April 25th, 2008

Project64KVE 0.13 released

Posted By: JKKDARK

Project64KVE is a port of Project64K, a Nintendo 64 emulator with Laillera support for Windows.

Download here

Changelog:

- Full Windows XP (32 and 64 bit) and Windows Vista (32 and 64 bit) support.
- Jabo Direct3D8 video Plugin as default.
- Minor bug fixes.
- Windows XP and Vista players play online together without problems.
Download and give feedback via comment

7 comments - Last Comment By masterchief929

17:02 April 23rd, 2008

Glide64 'Napalm' Public Release 1.0

Posted By: JKKDARK

A new version of Glide64 was released today. Info from the official website:

The Glide64 Team proudly presents you the new release of our project – 'Napalm'!

The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.

The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.

The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.

Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.

Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.

I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.

Download Glide64 'Napalm' from here and enjoy!

1 comments - Last Comment By shermiesnk

21:16 April 16th, 2008

PAL Super Mario 64 signed by Miyamoto

Posted By: JKKDARK

via Wiifanboy

If you live in the UK and don't mind tossing some money away, may we suggest you toss your tender at this auction for a signed copy of Super Mario 64? We can't think of anything more fitting for your hard-earned scratch. Food? Psh, don't be a sucker and pay for food when the princess is offering to bake you a cake for free.

At the time of this post, the auction was hovering around £33.87. It ends the night of April 17th, so be sure to keep your eyes on it.

4 comments - Last Comment By ____anders____

11:17 April 13th, 2008

Glide64 Wrapper Update 11

Posted By: wraggster

New update for the Wrapper for N64 emulators

Heres whats new since our last news:

Update 7.
- Fix for motion blur (thanks Hacktarux for help!)
- Fix for bugs caused by previous fix
- Legend ini fix for Mario Kart
- Hacktarux build of the wrapper with dithered alpha fixed
- mudlord test program added to Test folder.
Update 8.
Wrapper: Fixed chromakey again, Space Invaders shield problem is fixed (Hacktarux). Fixed resolution problem when switched to fullscreen and back. Fixed high resolution problem, thanks to mudlord! Now you can set any resolution you want.
Plugin: Fixed bugs caused by previous fixes
Update 9.
Wrapper: Added support for monochrome texture buffers (dynamic shadows, black-and-white cut scenes). Hacktarux created yet another miracle
Added support for high resolutions (mudlord’s fix).
Update 10.
-recent fixes by mudlord and KoolSmoky
-textures load optimization by KoolSmoky
-user-defined VRAM size by Gonetz.
The last option should boost performance on video cards with large amount of memory.
Default value is 64mb. If your card has more memory, set correct value. If you are not sure, how much memory your card has, don’t touch it. Auto detection of available video memory is not working yet.
This is rather experimental build, so please backup previous version of the wrapper.
Update 11.
-manual VRAM size set is replaced by an automatic one, by mudlord. DX API is used for that, so it is Windows only solution. Still experimental, so keep older versions too.
http://www.emuxhaven.net/forums/showthread.php?t=6123

0 comments - Last Comment By wraggster

01:34 April 4th, 2008

GlideHQ Update 7 released

Posted By: JKKDARK

GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).

Changelog:

- Optimizations in asm code
- AMD 3DNow support

Download and give feedback via comments

0 comments - Last Comment By JKKDARK

15:16 March 30th, 2008

Mupen64Plus 1.3 released

Posted By: JKKDARK

New version of the Nintendo 64 emulator for Linux.

Info and changelog:

Only a month and a half after v1.2, and it's time to release Mupen64Plus v1.3. We have more new features and bug fixes in here than you can shake a stick at! Ebenblues did most of the work for this release, but okaygo, nmn, and myself have also contributed. The RELEASE file gives most of the changes, but the highlights are:

- New feature: Glide64 video plugin for 32-bit and 64-bit systems
- New feature: Combine mupen64 and mupen64_nogui into a single binary
- New feature: ability to change icon size in GTK GUI
- New feature: support different directories for install (plugins, icons, etc) and config (save games, config files)
- New feature: support for creating and using ~/.mupen64plus dir for storing user data
- New feature: support for multi-user installation via "make install" or "./install.sh"
- New feature: support for plugins given via command line option in GUI mode
- New feature: pause/continue functionality with LIRC
- Change fullscreen hotkey to Alt+Enter
- Bugfix: segfault in Goldeneye and Perfect Dark for 64-bit dynarec
- Bugfix: 64-bit dynarec bug in genld()
- Bugfix: GTK GUI: Exiting via File -> Exit wasn't writing out config file to disk
- Bugfix: GTK GUI: "About" menu does not pop up while emulation is running
- Bugfix: Added plugin error checking before emulator is started
- Bugfix: Segfault in plugin_scan_directory()
- Bugfix: Closing emulation window now stops emulator
- Bugfix: GTK GUI: "Toolbar Style" now works
- Bugfix: Many other minor bug fixes, GTK warnings fixes, translation corrections, etc

Mupen64Plus has a new Home Page over at Google Code, with lots of useful information, screenshots, a bug tracker, a discussion forum, etc.

Download and give feedback via comments

0 comments - Last Comment By JKKDARK

20:31 March 27th, 2008

Portable Megadrive Hits Stateside!

Posted By: wraggster

News and New in stock at Gp2xstore.com



We now have the Portable Megadrive in stock and ready to ship. This handheld system includes 20 classic Sega Genesis games such as Sonic & Knuckles and Golden Axe.

Overview
This Handheld Video Game Player is preloaded with 20 classic Games from Sega Genesis. There is no need to buy game cartridges. This game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anywhere, anytime!


Features
- Plug & play handheld video game system

- 20 built-in 16-bit SEGA licensed games

- Built-in speakers

- TV out connection

- NTSC TV format

- Uses 3xAAA size batteries. (battery not included)
Games Included
- Alex Kidd in the Enchanted Castle

- Alien Storm

- Altered Beast

- Arrow Flash

- Columns III

- Crackdown

- Decap Attack

- Dr. Robotnik's Mean Bean Machine

- Ecco

- Ecco Jr.

- ESWAT Cyber Police City Under Siege

- Flicky

- Gain Ground

- Golden Axe

- Jewel Master

- Kid Chameleon

- Sonic and Knuckles

- Sonic Spinball

- Shadow Dancer: The Secret of Shinobi

- Shinobi III: Return of the Ninja Master

26 comments - Last Comment By gdf

22:42 March 23rd, 2008

Mupen64Plus has a new website

Posted By: JKKDARK

It's located here at Google Code.

Mupen64Plus is an active Nintendo 64 emulator for Linux.

This is what one of the authors, Richard42, said:

We have a bug tracker, to which I'm in the process of moving over the bug descriptions from the TODO file. We have a nice project page with a screenshot, a download section, a wiki with pages for the important docs like README and RELEASE, and a Google Group with a discussion forum.

So I invite you all to come over and check it out.

3 comments - Last Comment By DanTheManMS

13:08 March 20th, 2008

GlideHQ update 6 released

Posted By: JKKDARK

GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).

Changelog:

* Various fixes
(includes texture pack support updates, and Glide3x wrapper, etc)

Download and give feedback via comments

0 comments - Last Comment By JKKDARK

11:20 March 18th, 2008

Mupen64Plus release candidate

Posted By: JKKDARK

The author Richard42 said:

Emulator fans, come and test our release candidate of the upcoming Mupen64Plus version 1.3. The major features of this emulator are:

- runs on 32-bit or 64-bit Linux systems with optimized code
- includes 3 great OpenGL video plugins: glN64, RiceVideoLinux, and glide64
- massively cleaned-up interface code; GTK GUI build and "nogui" build are unified
- install/uninstall scripts to properly handle a multi-user environment
- bugfixes in the 64-bit dynamic recompiler, GTK GUI, and plugins

I would like to acknowledge Ebenblues, who put a lot of work into the enhancements and changes, and Günther, who made a backwards-compatible 64-bit port of Glide64 included here.

You can download the packages here.

Or you can get the latest SVN snapshot and build your own with this repository:
svn://fascination.homelinux.net:7684/mupen64plus/trunk/
There is read-only access for the username "mupen64" with password "Dyson5632-kart".

So please test it out and report bugs in this thread. We'll make an official release in a couple of weeks after addressing the issues reported here. We would also be interested to talk with distro packagers to get it included with upcoming Linux distributions.

2 comments - Last Comment By JKKDARK

21:58 March 11th, 2008

Multi-player Ocarina of Time!

Posted By: Malksta

via Zentendo

First Arwings were discovered, and then hackers discovered playable Dark Link. Now, almost ten years after its first debut on the Nintendo 64, hackers have made a way to allow four players to go head to head or co-op in Ocarina of Time.
Multi-player Hack in Legend of Zelda: Ocarina of Time



The video's source, Outlawer.net, says that a public copy of the game is coming soon for download.

Click here to watch the video

5 comments - Last Comment By acn010

02:49 March 3rd, 2008

N64 Wishtech Adaptoids Make a Return!

Posted By: Mark30001



Many of you may have remembered the Wishtech Adaptoids, N64 controller to PC adapters, made years ago. They have been known for their rumble support and being the most compatible N64 controller to PC adapter. Ever since production ceased, they have re-sold up to $100+ on eBay. Amazingly these products have made a return and are being sold for $36.00 USD! Don't miss your chance on an excellent N64 to PC experience by visiting the ZTNet Store and reserving this product!

From:
http://www.adaptoid.com/order.html


You can pre-order here:
http://www.ztnetstore.com/product_in...products_id/38

7 comments - Last Comment By acn010

06:02 February 27th, 2008

Project64 Unofficial RBD Update 1.6.018

Posted By: JKKDARK

This is an unofficial update to the original RDB included with Project64 v1.6

Download it here

Changelog:

Changed Dark Rift LCB and CF
Fixed invalid Goodrom naming (all v's to V's)
Added Version numbers to several roms missing them.
Added Banjo Kazooie (U) (V1.1) and Turok 2 Seeds of Evil (U) (V1.1)

Download and give feedback via comments

1 comments - Last Comment By hyperneogeo64

15:08 February 23rd, 2008

DCEmu Homebrew Network RSS Feeds Now Working

Posted By: wraggster

Hi all i finally got around to sorting out the RSS Feed for the Whole DCEmu Network, you can now check out http://www.dcemu.co.uk in the right column or http://feeds.feedburner.com/dcemunetwork, you now have access to hundreds of news items per day from the worlds best homebrew network.

Hopefully should also help people who are still suffering those damned DNS Issues with the sub domains

2 comments - Last Comment By ____anders____

23:05 February 22nd, 2008

Future directions for Mupen64-amd64

Posted By: JKKDARK

This is what Richard42, the author, said:

Hello N64 fans. Now that v1.2 is out, and the major contribution that I wanted to make is done (64-bit dynamic recompiler), I wanted to start a thread here to discuss the future of this emulator project a little bit.

First, the potential new features. Günther has done some great work in porting the Glide64-wonder-plus video plugin to amd64. This is very valuable in adding a 3rd video output option (and a very good one) to the project, so I'll integrate this. I played with it a bit today and it shouldn't take too much work.

Another thing is OSX/PPC integration. I looked over the ported code in lamer0's repository, and I while I didn't check it out in depth, it looked like sort of a mess at first glance. Since I don't actually own a Mac, there's no way I can make this work by myself. If a developer (preferred) or tester who has a PPC mac and/or an x86 mac would step forward, then we could tackle this as well.

A couple of the other developers who have recently submitted code have also expressed a desire for their own new features, so there may be other changes and additions as well.

Finally, I would like to solicit ideas for a new project name. There are 2 main reasons for this. For one thing, a lot of people read the name "Mupen64-amd64" and don't realize that the project is backwards-compatible and still runs on 32-bit machines as well. Secondly, the project is growing to encompass more than just Mupen64: it also includes Rice Video and soon the Glide64 plugins. So it would be nice to have a new inclusive name for the project. Some possible things to consider:

* The project is multi-platform, but it's really geared towards Unix. I tried not to do anything to break Win32 compatibility, but since no-one is testing and building on this platform, it's probably becoming less compatible.
* The thing that really sets this project apart from all other N64 emulators is native support for 64-bit (AMD64/EMT64) processors. But it builds and runs under 32-bit as well.
* The name can be anything - it doesn't have to include "Mupen64" or "Rice Video" or anything like that. When I make releases I'll pay proper tribute to these projects, but it's really a collection and extension of these other projects.

So, I'd like to hear ideas from you. Anybody got a good idea for a cool name for a unix N64 emulator compilation?

0 comments - Last Comment By JKKDARK

23:03 February 22nd, 2008

Project64 Unofficial RBD Update 1.6.017

Posted By: JKKDARK

This is an unofficial update to the original RDB included with Project64 v1.6


Info:

This is just an update to fix a couple known issues with some games, and add a couple of games that hadn't yet been Added.

Changes are.
Fixed Mario Tennis U and J slowness.
Fixed Mario Tennis isn't stretched to window issue.
Added Missing Legend of Zelda (GC Bonus disk version).

theres quite probably a few more changes but i never documented them down at the time.


Download here and give feedback via comments

0 comments - Last Comment By JKKDARK

23:01 February 22nd, 2008

XInput Plugin - new input plugin for Nintendo 64 emulators

Posted By: JKKDARK

This is what the author said:

i saw ppl were asking how to get the rumble and both triggers working on the 360 controllers, so today i downloaded the DXSDK, learned XInput, and made this simple input plugin.

holy crap XInput is SO easy to program, I cant believe that MS could make something work so well, if only the controllers were bluetooth and i didnt have to have this stupid $30 dongle plugged in. lol

right now there is no configuration, next version will have that, but i think i got the controls set pretty good for now.

A = A and Y
B = B and X
C Buttons = Right Analog
Z Trigger = LT
R Trigger = RT
L Trigger = LB

Supports 4 Xbox 360 Controllers Wired or Wireless with Default Microsoft Drivers
Rumble and Both Triggers work separately

Download here and give feedback via comments

0 comments - Last Comment By JKKDARK

22:56 February 22nd, 2008

Mupen64-amd64 v1.2 released

Posted By: JKKDARK

Info:

We've been really busy the past few months on Mupen64 development - I've put many hours into a fully-native 64-bit dynamic recompiler, NMN has written a new ROM browser, and DarkJezter added LIRC support for the NOGUI build. There are also a bunch of bug fixes from DarkJezter, Ebenblues, Günther, and myself. Thanks to the whole team for your effort!

As usual, there are links for both 32-bit and 64-bit binaries and individual source packages for RiceVideoLinux and Mupen64-amd64.

The major changes are:

Mupen64-amd64:
- New feature: Dynamic Recompiler for 64-bit
- New feature: New ROM Browser for Mupen64 GUI build
- New feature: LIRC remote control integration for NOGUI build
- Added R4300 profiling features
- TLB Optimization / bugfix
- Bugfix: memory leaks in mupenIniApi.c
- Bugfix: corrupted filenames being saved to disk for mupen64.ini
- Bugfix: crash in jttl_audio
- Bugfix: crash when running game from gui after first time
- Bugfix: spurious noise blip when running game from gui after first time

RiceVideoLinux:
- Bugfix: Texture dumping now works

Mupen64amd64-RiceVideoLinux-1-2-bin-32.zip
Mupen64amd64-RiceVideoLinux-1-2-bin-64.zip
Mupen64-amd64-1-2-src.zip
RiceVideoLinux-1-2-src.zip

0 comments - Last Comment By JKKDARK

21:04 February 4th, 2008

LemD3D8 source code released

Posted By: JKKDARK

Lemmy released the source code of his plugin. This plugin allow you to extract the geometry with inline textures.

Download it from here.

0 comments - Last Comment By JKKDARK

21:09 February 3rd, 2008

Emerald Dragon v1.0 Translation

Posted By: wraggster

via elation

The time for talk is over and the time for deliverance is here! Ladies and gentlemen, after over 5 years of work (periodic), the English translation of Emerald Dragon is out! At last, for better or for worse, the world has been graced with an English version of this game! It will be denied to you no more! So, cancel your plans, spread the word, and tell your friends. It’s Emerald Dragon time!

This time around, I’ve included a custom patcher, ‘TransPatch’ (Windows only), that will only allow you to patch the correct copy of the game with the correct patch. It’s about as newbie friendly as it gets. It will patch headered or non-headered games. Don’t you dare create a topic in the forums or send me an e-mail on patching help unless you’ve given this utility a try! For everybody else, you can apply the patch soft or hard, however you please.

This patch has been tested on the real hardware, so copier players rejoice! As for emulators, I’d recommend BSNES as it’s the only emulator that gets the sound right. It works OK on SNES9x and ZSNES, however notes stick in the music and sometimes instruments can be off pitch in certain songs. Otherwise it plays OK.

Please, as a personal favor to me for all my (and others) hard work, read the readme. Besides containing some important information, it contains plenty of information on the project, some of which you might find interesting, or even entertaining!

With that said, enjoy! I’m probably going on ROMhacking vacation for awhile until I feel like returning to action on Tenshi No Uta, Heracles IV, or whatever other interesting projects I may have up my sleeve!

http://transcorp.parodius.com/

0 comments - Last Comment By wraggster

21:07 February 3rd, 2008

Sealed Chrono Trigger Fetching a High Price on eBay

Posted By: wraggster



How much is a really good old game worth to you? What if it was still in it's original shrink wrap? According to eBay, the right game can be worth quite a bit to the right people. A seller is currently hosting an auction for a sealed copy of Chrono Trigger for the Super Nintendo that has shot up to an amazing $420.55. With thirty bidders and a day and a half still left to place bids, something tells me it will go even higher. My question is, what will the winner do with their expensive prize? Will they open it and play with it or will it become a pricey knick-knack that will take up shelf space and no doubt garner the envy of hardcore Chrono Trigger fans.

http://kotaku.com/351943/sealed-chro...-price-on-ebay

2 comments - Last Comment By JKKDARK

20:53 February 2nd, 2008

12 inches The Legend of Zelda Plush

Posted By: wraggster

New from Divineo China



- Officially licensed product
- Approximately 12-inch tall

0 comments - Last Comment By wraggster

02:35 January 29th, 2008

GP2X Store Expands Into PSP, Wii and More

Posted By: wraggster



GP2X Store have today revamped their online store, they previously sold GP2X, Treamcast, Tapwave Zodiac, GP32 and JXD301 but today have reopened and selling a massive range of memory cards and more for the PSP, Wii, DS, One Station and the Homebrew Phone sensation the Neophone.

Full details at GP2X Store.com and this store comes highly recommended.

4 comments - Last Comment By bah

15:21 January 28th, 2008

Ultra 64 prototypes: Differences and a video

Posted By: JKKDARK

ASSEMbler posted a comparison of the Untra 64 beta controller, another beta in the transition to the original Nintendo 64 controller, and the last one.

From ASSEMblergames:

As part of my ongoing storage dig / eventual sale, I've been finding some real gems from old caches of game hardware I put away.

There are several versions of the Ultra 64 controller, starting with prototypes, working samples, and then transition to the N64 controller we all know. There are some major differences between the two. Let's start with some nice clear pictures, as never seen before.


What we have above is an Ultra 64 controller, using a hand assembled PCB that doesn't even have the memory card components. It features many
interesting changes you'll see in the diagrams below. It took a minor act of God to get this item, so please don't ask.


The total comparison:
1. The "C" cluster.
Alpha: Contoured non rounded buttons. No "C" marking or rounding.
Beta: Colored, raised, and rounded buttons. Still no "C" designation.
Final: Now called "C"
2. The Analog stick (see picture below)
Alpha: Wide travel, huge top stick with full movement.
Beta: Smaller travel, smaller top, square shape guides movement.
Final: Even smaller top, 8-way guide.
3. The Ultra 64 logo.
Alpha: Nice big logo
Beta and Final: Nintendo logo. Boo.
4. The shoulder buttons.
Alpha: Small, shallow travel.
Beta-Final: Wider for western hands. Less contoured. Deeper travel.
5. The Digital pad "D" pad.
Alpha: Flat, contoured, non rounded, slightly recessed.
Beta, Final: Deeply recessed in a concave impression.

This show how much nintendo really thinks about the controllers they use. The many slight changes make the controller much more usable and in the
end it was fondly remembered as one of the best system controllers of all time. Eventually I will find my Ultra 64, but it's not as exciting as the pad as all they did was change the fron dome sticker for the N64.

I hope you enjoyed this little walk back in time to 1994.



1 comments - Last Comment By Failedartifact

23:05 January 26th, 2008

Four48 crew tackling Paper Mario for weekend Child's Play marathon

Posted By: wraggster

Remember those wacky kids who tried to beat the four 3D Zelda games in a single two day sitting, and failed miserably due to technical difficulties and general overzealousness? Well, they're back, comically tiny TV and all, to take on the N64 cult classic Paper Mario, in an attempt to raise more donations for Child's Play (their first outing netted a total of $1200 for the charity).

These weekend warriors (called the Four48 crew in honor of their first ambitious marathon) are planning on sitting down with a new game every Saturday morning, and not getting up until the ending credits roll. You can watch their exploits on their video webstream (and donate to a worthy cause) on their site. We highly suggest it -- if watching these guys trudge through classic games doesn't trigger your nostalgia gland, at least it's interesting to watch bedsores develop in real time.

http://www.joystiq.com/2008/01/26/fo...s-play-marath/

2 comments - Last Comment By CoinCollector

18:04 January 16th, 2008

GlideHQ Update 5 released

Posted By: JKKDARK

GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).

Changelog:

- Fixed various issues with enhanced textures
- Fixed text issues with hires pack for Zelda MM
WARNING: format of texture cache is changed. You must remove all files in pligin\cache folder before use of this version.
Update 5b.
- MarioKart works the same, as with Update 4.
Update 5c.
- Fixed backgrounds in Zelda OOT in texture enhancement mode.

0 comments - Last Comment By JKKDARK

00:08 January 8th, 2008

Modder Transforms Old N64 into Functional Portable System

Posted By: wraggster



Love playing N64 games on-the-go, but hate dealing with emulators on your laptop/PSP/etc.? This modder has just the solution: build a custom case, get an LCD screen off eBay, and stuff the internals of an old N64 along with a controller into it. Video after the break.

http://www.techeblog.com/index.php/t...-system-video-

11 comments - Last Comment By ganondorf

05:59 December 31st, 2007

Rice Video 6.1.4 released

Posted By: JKKDARK

New version of the video plugin for Nintendo 64 emulators.

Changelog:

* New: Added HQ/LQXxS post processing filters
* Updated: 64x and 32x scaling factors are now useable.

1 comments - Last Comment By cloud_952

01:53 December 22nd, 2007

Sixtyforce 0.9.2 released

Posted By: JKKDARK

New version of the Nintendo 64 emulator for Mac.

Changelog:

- sixtyforce now supports QuickLook thumbnails for game freezes.
- Fixed window redrawing problems on Leopard.
- Fixed a bug that reversed left and right audio on Intel machines.
- Fixed a bug that prevented game freezes from remembering cartridge locations.
- Fixed a bug that caused window resizing to snap awkwardly.
- Cleaned up a few things that may or may not have been causing trouble.
- Several cosmetic tweaks and improvements.

0 comments - Last Comment By JKKDARK

02:54 December 18th, 2007

Wonder Project J2 v1.0 Translation

Posted By: wraggster

It’s been several months since I last posted any news about this project. Well, it’s time to post some news again, and the reason is simple: it’s done. I’ve just made version 1.0 of my English Wonder Project J 2 (Nintendo64) translation available for download. It can be called a complete patch, with the exception of a few graphics, everything’s translated. You can grab it over here.

I can’t stress enough how important it is to read the readme.txt before you start playing. N64 emulation is not quite like the emulation of platforms like the SNES. There is a lot to know about the emulation, especially with this game. The readme should answer about 95% of the question you might have, so read it, your gaming experience will only profit from it.

So what else is to say? Those who’ve played the first game know what to expect. The game mechanics are very similar. It’s still a game that can get really tedious at times. But they did improve some things, for example the whole annoying stat leveling is gone. Also, you’re now free to decide in which order you do things. You don’t need to go through chapter after chapter like in the predecessor. And for those who haven’t played the first game, fear not, having played it is not really necessary. What kind of game is this? Some people may call this a RPG, but what it comes the closest to is a graphic adventure. Overall, I can’t really draw a comparison to any other game besides the first, but if you like the two anime ‘Nadia the Secret of Blue Water’ and ‘Kiki’s Delivery Service’, you will love this game.

Well, that’s all, I hope you enjoy the translation.

http://www.seiyuu.info/wpj2/

1 comments - Last Comment By hersuri

06:42 December 8th, 2007

Homebrew N64 game source released

Posted By: marshallh

Today I am releasing the source code to a game for the Nintendo 64 that I worked on for a while. Called Funnelcube for no particular reason, you try to arrange blocks of similar color into straight lines.

http://64dev.retroactive.be/downloads/fcube_src.zip

The compiled ROM is available here:
http://retroactive.be/fcube.v64



Enjoy!
-marshall

1 comments - Last Comment By CoinCollector

 

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