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N64 News is a News and downloads site for the
Nintendo64, Snes and Nes, We have all the latest emulators, homebrew
and all the downloads on this site, we also cover commercial gaming
and console news. Part of the DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 24th, 2012, 14:17 Posted By: wraggster
The recent Megaupload saga has claimed a heck of a lot of non piracy related projects including many for the Homebrew and Emulation scene, thankfully our buddys at Emulation 64 are here to help, heres the news from their site:
Since Megaupload was taken down the abililty to download N64 Texture Packs was a whole lot more difficult because most of the packs were uploaded there.
However, we now offer these files through Emulation64 instead for direct download.
Some packs are still missing though so we'd like to ask the authors to provide fresh packs and they will be uploaded and hosted here.
Download N64 Texture Packs
Also, check out the new site we setup for screenshots and more info:
Texture Packs @ Emulation64.com
For more information and downloads, click here!
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January 22nd, 2012, 21:10 Posted By: wraggster
We don't know if you guys are aware of this or not, but people really love Zelda games. Some people, in fact, love Zelda games so much that they've spent nine months completely rebuilding a Zelda game inside of a totally unrelated and entirely different game.
The Hyrulecraft project, which is currently in the middle of live public alpha testing, is a to-scale recreation of The Legend of Zelda: Ocarina of Time inside of Minecraft. As you can tell from the above trailer, Hyrulecraft an impressive display of devotion to the franchise, but the team responsible has far more ambitious plans. Ultimately, they want to make Hyrulecraft "a unique Minecraft MMO experience including quests, NPCs, dungeons, free build zones, guilds, and more," according to their website.
If cuboid reproductions of Nintendo 64 games really are your bag, baby, then hit the source link for information about how you can scope out the public alpha test and download the map for yourself.
http://www.joystiq.com/2012/01/21/hy...-in-minecraft/
For more information and downloads, click here!
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January 20th, 2012, 01:34 Posted By: wraggster
We know some folks are very upset by the scrapping on vintage hardware, so let’s all observe a moment of silence for this NES controller.Now that that’s behind us we can live vicariously through [Burger King Diamond's] project. He polished up the NES controller and repurposed it as an enclosure for a portable MP3 player.His first step was to remove some of the yellowing of the plastic using Retr0brite. He admits it wasn’t bad to start with but now it’s sparkling like new. Next, he started planning how everything would fit in the case. Luckily the MP3 player operates with one AAA battery which leaves plenty of room.Just above the A and B buttons you can make out an opening that he cut in the case for the MP3 player’s LCD screen. The bezel from the original case works well for cleaning the rough cut opening. The buttons on the controller have been patched into the controls on the MP3 board, and the opening for the controller’s cable now holds the headphone jack. There’s also a USB port mounted next to it for easy file transfers.The one thing we would like to see is a rechargeable battery so you don’t need to open the case to top off the power. But all in all this is a fantastic build!
http://hackaday.com/2012/01/19/nes-c...yer-enclosure/
For more information and downloads, click here!
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January 20th, 2012, 01:33 Posted By: wraggster

Here’s one way to really keep the component count low. [David] developed an NES controller that doesn’t use any buttons. The copper clad has been milled to provide a pad which registers a button push based on capacitance. The board has a SIL header at the top, making it easy to plug into the Arduino board that reads the inputs.
[David] had trouble getting the Arduino pin read functions to respond fast enough for he NES console’s expectations. He ended up using commands to access the ATmega’s peripherals directly in order to achieve the target timing. Speaking of, he did his own sniffing of the communication scheme using a logic analyzer. The results of that work, as well as the board files and code are available at the site linked above. And there’s a demo of the controller used to play Super Mario Bros. in the clip after the break.
This is actually a tangential project using a PCB mill which he’s developing through Kickstarter. This certainly shows that the mills works as designed.
http://hackaday.com/2012/01/19/nes-c...ad-of-buttons/
For more information and downloads, click here!
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January 19th, 2012, 01:59 Posted By: wraggster
via http://www.emucr.com/
DinoBoy v0.1 Beta is released. DinoBoy is a GameBoy (Color) emulator which is in it's beta stage and author is currently working on it. The emulator has no sound support yet but the next stable version will have sound emulation.
DinoBoy Features:
-> Can emulate GameBoy and GameBoy Color hardware.
-> Keyboard and JoyPad input support.
-> MBC1, MBC2, MBC3 and MBC5 support.
-> Real Time Clock emulated.
-> Battery Pack support. Save format is compatible with VBA-M.
DinoBoy v0.1 Final Changelog:
-> Sound Emulation of channel 1, 2, 3 and 4. (Vin output is not emulated)
-> Save State feature added.
-> Increased compatibility. Graphical glitches in games (like Aladdin(CGB version), Tomb Raider, Shantae, Ken Griffey etc) are fixed.
-> Battery Bug Fixed. Some games have illegal filename characters in their internal ROM name.
-> VisualBoy inspired Turbo Button. Press Space to speed up the game.
http://www.emucr.com/2012/01/dinoboy-v01-final.html
For more information and downloads, click here!
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January 19th, 2012, 01:55 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2383 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2382
* Tasedit: more refactoring
* Tasedit: resizing TAS Editor window
* Tasedit: INPUT_TYPE_1P
* Tasedit: File->New Project
r2383
* changed taseditlib folder name to taseditor
http://fceultra.svn.sourceforge.net/
For more information and downloads, click here!
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January 19th, 2012, 01:50 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1066 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1066
reverts ini file generation to pre rev885 behaviour
http://sourceforge.net/projects/vbam/
For more information and downloads, click here!
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January 19th, 2012, 01:45 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/01/17) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
http://www.emucr.com/2012/01/gameboy...-20120117.html
For more information and downloads, click here!
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January 18th, 2012, 16:03 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator HalfNES has been updated.
Quote:
0.044 joystick test (1/9/2012) - - Added preliminary joystick support (thanks to Zlika) To use this, the
lib folder must be extracted in the same location as halfnes, and also the
program must be run from the "run.bat" file. The first detected gamepad
will be used as Controller 1, and the second will be Controller 2.
Currently the buttons used are not configurable.
- - Also improved the NTSC filter, color is perfect now and it looks
better than Blargg´s. (Sadly, the speed has taken another hit; I think
the problem is cache churn due to the order I operate in?)
For more information and downloads, click here!
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January 18th, 2012, 15:59 Posted By: wraggster
via http://www.aep-emu.de/
YoshiNES is a NES emulator written in Visual Basic and is based on basicNES.
Quote:
v0.4
- Rearranged the menus
- Added pallete viewer
- Added Pattern Table viewer
- Little fixes in mapper 228 (Action 52 still unplayable)
- Added mapper 47 (partial)
- Added mapper 212 (10000000 in 1 and other multicarts) partial
- Fixed mapper 146, now working perfect
- Some minor bugfixes
For more information and downloads, click here!
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